

She also has an unfortunate tendency to skip potentially intriguing bits of backstory if they don’t immediately drive the plot along, which is why readers never learn anything about Fox’s childhood and what it was actually like having Death as a parent. Blake could definitely do a better job at showing the love between characters rather than merely telling the reader that they’re in love. The story begins with an unusual blend of myth, fairy tale, and cosmology and inevitably descends to an almost unbearable level of sentimentality, which is simultaneously a refreshing change from Blake’s usual tableau of self-involved, selfish characters who seem driven toward tragedies of their own making. Unfortunately, Death is unavailable: He’s been kidnapped, and to get him back and prevent a worlds-spanning catastrophe, Fox, Vi, the ghost, and assorted other supernatural creatures will have to enter a high-stakes gambling game that usually only immortals can play…but rarely win. In a desperate attempt to earn her commission, she hires Fox D’Mora, Death’s mortal godson, to use his connection to get the ghost to leave. She’s also a Chicago real estate agent trying to sell a mansion even while the ghost of its last owner, Thomas Edward Parker IV, is doing his supernatural best to block the sale. Viola Marek is an aswang, a shapeshifting vampire from Filipino folklore.
#PIRANESI SUSANNA CLARKE COVER SERIES#
The latest in a series of rereleases from a prolific fantasist’s previously self-published works is a contemporary spin on the fairytale “Godfather Death.” But readers who accompany him as he learns to understand himself will see magic returning to our world. Piranesi is a naif, and there’s much that readers understand before he does. Clarke imagines where all that magic goes when it leaves our world and what it would be like to be trapped in that place. At the foundation of this story is an idea at least as old as Chaucer: Our world was once filled with magic, but the magic has drained away. With her second novel, Clarke invokes tropes that have fueled a century of surrealist and fantasy fiction as well as movies, television series, and even video games. Piranesi is happy to let the statues simply be. These halls are inhabited by statues that seem to be allegories-a woman carrying a beehive a dog-fox teaching two squirrels and two satyrs two children laughing, one of them carrying a flute-but the meaning of these images is opaque. The character known as Piranesi lives within a Classical structure of endless, inescapable halls occasionally inundated by the sea. It is that, but the name is also a helpful clue for readers trying to situate themselves in the world Clarke has created. Readers who recognize Piranesi as the name of an Italian artist known for his etchings of Roman ruins and imaginary prisons might recognize this as a cruel joke that the Other enjoys at the expense of the novel’s protagonist. This name was chosen for him by the Other, the only living person Piranesi has encountered during his extensive explorations of the House.

The narrator of this novel answers to the name “Piranesi” even though he suspects that it's not his name.

The much-anticipated second novel from the author of Jonathan Strange and Mr.
