
For instance, Dildos and Cock Rings can be manufactured using various materials, which persist even as the item is upgraded / used as a component to make other toys.

– Items can now have properties, allowing for a moderate degree of customization. For instance, the Vibrating Cock Ring has a remote control interface when equipped on the player or a test subject. – Sex toys can now be linked to a gadget interface. The new system also polls toys and other penetrators dynamically, paving the way for custom / importable dildos. – Dramatically improved the performance of penetrator girth polling, which means you shouldn’t run into severe hiccups as a character becomes more erect. For instance, the Vibrating Cock Ring requires you to have completed research for the Cock Ring and the Gyro Dock. – Research subjects can now have multiple prerequisites. – You can now remove clothing by clicking the paper doll, instead of having to click the item labels. – You can now drag some toys (like the Dildo) onto your toolbar from the inventory screen (TAB). – You can now press TAB while interacting with a test subject to change their equipment, including their clothing and their equipped sex toys. For instance, you can craft a Cock Ring at the Material Synthesis Station, then take it to the Gyro Dock to turn it into a Vibrating Cock Ring. – It is now possible to craft toys using a combination of money and other toys / components. You can now unlock and purchase two crafting stations: the Material Synthesis Station, and the Gyro Dock.

“Toys and crafting framework” – October 25, 2016- The crafting framework is up and running. Like Midnight Fireworks and Bedplay, Rack 2 will have a method to automate your actions, while your hands are busy doing other things.
#Rack 2 fek full#
Unlike Rack 1, Rack 2 will feature several different bondage poses and machines, and it will allow you to control a heavily-customizable scientist character, so you can pleasure your subjects personally in a fashion similar to Bedplay.īecause Rack 2 is being developed in 3D, you will have full control of the camera and viewing angles, including a first-person interaction mode and the ability to set up cameras throughout the testing environment for alternate views in real time. You will be presented with characters in science-themed bondage scenarios, and given a number of toys and gadgets to interact with them. Rack 2’s core gameplay is similar in nature to Rack 1.
